• SpongeBorgCubePants@lemmy.world
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    2 hours ago

    The newer Deus Ex games had something like that, the loading screen would be a “Previously on Human Revolution” sequence like with a TV series

  • ArmTickles@lemmy.zip
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    3 hours ago

    I wish every game had an ultra easy/explorer mode for this reason. I have zero interest in having to become “good” at a game in order to move forward. I’d love to give Elden Ring and such another try but I’m just a regular dude with a job and a family. I’m not trying to make video gaming a new “skill”, I just want to play the stupid game for a bit, put it down, maybe forget about it for a month before I have time to pick it back up again…

  • solitaire404@lemmy.zip
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    8 hours ago

    The solution is to have dynamic personalized tutorials.

    Lets take Death Stranding 2 for example, since I think its played a lot by working adults.

    Death Stranding has a lot of story, relationships, and game mechanics they slowly throw at you. But when you take a break for 1-3 months it can definitely be difficult to remember what you were doing and how to do it.

    They already have tutorials in their VR system, but that just goes over the basics. It would be neat if the game took the metrics they collect on you, to teach you how to use your most common moves and such.

    It would also be neat if they could have a mentor system where the tutorial would then teach you new mechanics you ignored if it would help you out immediately (totally optional of course).

  • TrackenDaKracken@lemmy.world
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    10 hours ago

    I don’t care. I play helter-skelter anyway. Just jumping around to whatever is fun, forgetting where I was, repeating stuff I liked. Never finishing the game. It’s all good.

    • shartgargle@lemmy.zip
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      4 hours ago

      This is what I love fallout 4. Yeah it’s not the best story, or game, but It’s like it was made for ADHD people. Constant sidetracking, few timed quests, even less that matter at all, easy to jump into and just spread chaos at a moments notice. Its pretty easy, even on hard or survival, eventually you become so OP it’s like playing God and flooding the earth.

  • Funkt4st1c@lemmy.world
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    12 hours ago

    I miss tutorials on the start screen.

    Also minecraft books are a good idea, but lack the “hey btw youre gonna get busy and drop this game for 6 months and have no idea what your goals are. Care to take a note?”

    My solution is a captains log after video game sessions, but i forget sometimes

  • mhz (ex lemm.ee)@lemmy.ml
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    15 hours ago

    This is a must have feature in today’s world. My busy adult life taught me to avoid anything with a steep learning curve and almost anything with open world

  • joranm1@lemmy.zip
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    19 hours ago

    Dragon Quest XI does this, you also can talk to party members that will remind the player of different aspects of the story. It’s actually quite well crafted

  • NightShot@lemmy.world
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    20 hours ago

    Death stranding 2 does this perfectly. Gives a summare of the story so far when it seems like it has been a while since I played last time.

    • bagelberger@lemmy.world
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      1 day ago

      This was incredibly helpful for me, as I took a long pause between playing after ending up on the second map

    • ObtuseDoorFrame@lemmy.zip
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      1 day ago

      Cool! I’m on the last quest of the first game and will be starting KCD2 at some point. I got sidetracked by horror games (tis the season). The Medium and Silent Hill 2 are so good I decided to buy Cronos as well. I’m on a Bloober kick.

  • Aeao@lemmy.world
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    19 hours ago

    Also grinding should be less difficult. Like we get twice the exp or money

    • SavinDWhales@lemmy.world
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      17 hours ago

      I really like the fact that Dave the diver - after dying multiple times to a boss - offered me to double my damage for the next try. 😁

    • Napster153@lemmy.world
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      17 hours ago

      This is something I noticed about Elden Ring that I genuinely don’t get the same feel from Dark Souls and Bloodborne.

      I’m not sure if its caused by the open world or something else, but grinding for levels feels genuinely more tedious in that game, and made worse by how the game all but tells you to explore with the use of the Tree Sentinel at the starting area.

      Problem is that it’s difficult to explore when everything is set to one shot you with a light breeze throughout the world.

      • prole@lemmy.blahaj.zone
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        10 hours ago

        If you’re getting one-shot by every enemy in an area, then that usually means that you shouldn’t be there yet and you should leave and explore elsewhere until you find a place with enemies that are closer to your level.

        I think the open world of Elden Ring is better in that regard because you can just go somewhere else if enemies in an area are too tough.

      • Honytawk@discuss.tchncs.de
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        16 hours ago

        Grinding shouldn’t even be a thing.

        It means the game mechanics failed so badly that the user feels forced to repeat the same thing over and over just to get past something.

        Maybe if the game is old it has an excuse. But new RPGs should have 0 grinding. It is a bad game mechanic.

        • Lka1988@lemmy.dbzer0.com
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          9 hours ago

          It will never go away as long as in-app purchases are a thing. It’s far more profitable (which is a problem in and of itself) to just offer a “buy <x> to progress NOW” option to bypass grinding.

        • HerbGrower@slrpnk.net
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          14 hours ago

          Sort of agree but it also depends on what you mean by grind. A game like war thunder or enlisted you could call it a grind to unlock top tier things, or throw money at it. Or you can just play the game for fun while spending little to nothing.

          Seriously, I have had conversations with other players before and even if I wanted to spend £100 on either game there is nothing really worth me spending it on. Even subscribing to the game just isn’t worth it as the main benefit is more xp. But that is more xp to unlock things I don’t care for. The other benefits are so small it isn’t worth bothering with.

        • Techno-rat@lemmy.blahaj.zone
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          14 hours ago

          agree to disagree. Numbers go up simulators are digital crack to my AuDHD brain… brother ive spend hours running in literal circles in runescape just to raise my walkjng fast stat (and that sweet sweet gear set)

  • Endmaker@ani.social
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    1 day ago

    Pokemon FireRed (and LeafGreen) does this!

    4

    3

    2

    1

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    resume game

    By the way, these “flashbacks” aren’t static images. Your player sprite would be animated doing the last thing it did in that frame!

    Also, the controls are simple enough in this game. No need for any tutorials.

    • Aussiemandeus@aussie.zone
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      19 hours ago

      It took me years to complete skyrims main story because I load in and have no idea what character I have or what I was doing so I would start again.

      That and my chronic obsession with getting side tracked

    • Underwaterbob@sh.itjust.works
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      19 hours ago

      It’s a Zelda game? You traverse Hyrule trying to defeat a manbearpig by the name of Ganon and once in a while the princess shows up and gives you some encouragement.

      • NigelFrobisher@aussie.zone
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        16 hours ago

        You never get to the final boss or trigger story cutscenes in BOTW. If you do that you’re playing it wrong.