• Emily@lemmygrad.ml
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    48 minutes ago

    Final Fantasy XV spoilers:

    I stopped playing Final Fantasy XV after watching Noctis’s beautiful cool fiancée die, only for all of his bros to tell him to man up and get over it, and then those same guys got mad at me when one of the bros was blind and couldn’t keep up when I ran somewhere in the next area. Fuck the misogyny of that whole situation. Haven’t played it again in the ten years since that happened.

  • Pastel@sopuli.xyz
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    59 minutes ago

    Voices Of The Void, the game will just randomly decide to disable pausing so you can’t save and will lose a bunch of progress if you quit.

  • yermaw@sh.itjust.works
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    2 hours ago

    start a new game

    first we’ll need a crafting table

    hit the tree to gather wood

    alt+f4

    If I had a group of friends willing to play and endless time I would enjoy these games. Unfortunately I have neither.

  • sunsofold@lemmy.zip
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    2 hours ago

    Doki Doki Literature Club I went in blind. I got through the first chapter and got so pissed off that there was no option to be a better friend to hopefully prevent the first negative event. It made me drop the game. Years later I learned about the game from an analytical video essay and I reposed that was probably the War Games style winning move.

    The Finals
    Another player spouted off unambiguously Nazi BS. I reported them. I doubled back to check. They hadn’t been removed after weeks. I don’t play a game that doesn’t even do the bare minimum of removing the open, unambiguous Nazis.

    The Red Lantern/ Heavy Rain These can be grouped. I have a rule which says ‘If I’m not making a choice of what to do in your game, I’m already not playing your game, I’m fighting your game to get the chance to play it, so if you can’t show me something damned quick to make me want to fight for it, it’s time to walk away.’ It pushed me away from Chicken Horse. It kicked me out of Heavy Rain too. The Red Lantern felt like it was mechanically sound but the connective tissue was not there. It’s good design to tell a player, ‘you can sacrifice resource A for a chance at resource B, or don’t. Your call.’ It’s terrible design to say to a player ‘Yes or no?’ with no details, no context clues, or even false context clues and the question actually being in reference to something extremely significant.

    Ark
    Way back when it was nearer the peak of its popularity, I tried it. I played for a bit. Learned about just how much grind it takes to make even a little crapshack, and how shitty the mechanical design is, and dropped it. Really, there have been many like that, dropped for just not being good/fun. Hell Let Loose was like that. Battle royale games are like that. Civ-likes that aren’t Civ are like that. All the intentional skinner box games are like that.

  • kossa@feddit.org
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    2 hours ago

    Rogue Trader, Act 3, when they strip you of all progress so far. Like, the whole point of the game is basically “loot better weapons, level your character”. And then, they take all your stuff and give your charcter a boon to all stats.

    How do you think I enjoy being taken all my progress?

    I really wanted to push through that part, but it kept on going all the time.

    • FatVegan@leminal.space
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      2 hours ago

      For me it was just trinkets. I realised that i don’t care what kind of random trinket is in the garbage, but the marker still made me look

  • FoundFootFootage78@lemmy.ml
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    5 hours ago

    How I Learned to Skate

    At one point they make you control two characters at once. There is no way I’m doing that, not in a million years.

  • lichtmetzger@discuss.tchncs.de
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    6 hours ago

    I tried playing Lorn’s Lure last weekend, it starts off pretty strong - you’re a robot that’s been wandering around in decrepit underground structures for hundreds of years, looking for a way out. You have to do a lot of platforming and climbing. I got into a massive shaft (a bit like the “Silo” series from Apple) and had to slowly climb down to progress.

    I got randomly dropped down when hanging around on certain walls for no reason at all, to the point where I was literally five meters above the next progress point and died because of the fall damage. I then looked into the Steam forums and saw the developer saying he decided to build the game with linear pathing so people wouldn’t break out of the map.

    It’s just shitty design to give you a massive level with a seemingly open approach to traverse it and then make a lot of the walls unclimbable, so I quit and will never come back.

    Back in the day I also ragequit Driver 1 because of that stupid training level at the start. :D