• SatyrSack@quokk.au
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    23 hours ago

    I think devs will have to ship a build that does not have the extra DRM and whatnot that is required to run on Oculus devices. The beauty of Lepton is just that developers won’t have to rewrite their game for a new architecture or anything. All they have to do (hypothetically) is export a new build of their project without the “include Oculus DRM” button checked. From what I understand, it’s not the exact same situation as Proton, just similar in many regards.

    • artyom@piefed.social
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      20 hours ago

      So you think Valve is counting on Oculus devs uploading their games to Steam directly?

        • SatyrSack@quokk.au
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          17 hours ago

          If someone wants to publish on Steam, yeah, probably. But if Lepton works like Proton, the game doesn’t actually need to be distributed through Steam. For Proton, you can run basically any Windows executable file through Proton, even if you downloaded the file from somewhere other than Steam. I assume the plan is for Lepton to be able run basically any APK you throw at it regardless of where the APK came from. I just doubt that Lepton will bypass the Oculus DRM.

          • cardfire@sh.itjust.works
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            12 hours ago

            Cracked quest games exist already, there are side load redistributables which allow you to bypass meta authentication.

            So sailing the high seas sounds like an option. But ideally, publishers who want the additional distribution but can’t the arsed to make a new x86-64 version of their game for PCVR, could at least squirt out a new build that leaves off the Oculus DRM.