• tabular@lemmy.world
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    1 year ago

    Being able to set a class as abstract is a nice addition.

    Not sure how useful Apple VR stuff is, can you release open source games for Apple hardware?

        • Kronusdark@lemmy.world
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          1 year ago

          Dev license just gives you the ability to publish on the AppStore and access Apple support I think.

          Their dev tools (ie Xcode and Swift) are free.

          • tabular@lemmy.world
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            1 year ago

            I presumed their store is the only way to publish on Apple VR hardware? I’d be happy with just a free repository hosting it.

  • erytau@programming.dev
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    1 year ago

    Shader baker on export! Really, really nice. I wonder how much build size will increase though.

  • NocturnalMorning@lemmy.world
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    1 year ago

    Has there been any movement on terrain editors and level streaming? That’s the main thing that pushed me toward Unreal over Godot. Haven’t kept up with Godot dev for a while, but would love to move back to the open source stuff.

    • popcar2@programming.devOP
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      1 year ago

      There hasn’t been movement on terrain editors, but there is one or two popular addons for terrains that have gotten good improvements. I think Terrain3D is the most popular.

      For level streaming, the devs said they need to rework a lot inside the engine for it to happen, it’s a long-term goal. There’s been a lot of improvements to the codebase and especially performance in 4.5, but yeah it’s not quite there yet. I wouldn’t recommend the engine if you’re trying to do something open-world or with huge levels.