

Found the place. It was here:
Found the place. It was here:
Wall jumping was intuitive enough, I’m just bad at timing the jumps. Got stuck further in the level, after doing a few wall-jumping sections, so maybe I just hadn’t encountered the bug you are talking about yet.
Congrats on releasing it! Great result for a game made in a week.
I did give it a try even though I’m not great at jumping. With a controller (the game does support a controller 👍) I managed to get a bit farther, but still failed, hah.
A small trick I use to give spacey backgrounds more life is to plop a Particles2D node with tiny-twinkling-floating particles. Takes little effort but improves things a lot. Would be fitting for a space game.
I also think the game would work well as an HTML5 game. Itch supports those, and they’re more convenient and accessible since they don’t require players to download EXE files. People tend to be skittish about downloading things.
Shader baker on export! Really, really nice. I wonder how much build size will increase though.
Time is confusing. We should all just use Unix Timestamp. Meet me at 1748918019!
Because, uh… we here in the 3D world like a little bit of pain.
Same here. I’ve been suspended on Reddit and haven’t heard back on my appeals in over four months. Like, all I did was talk about gamedev, post pixel art, and share my free games when/where appropriate. Got site-wide ban after posting my game in a “Weekly Self-Promotion Thread” created by mods.
Lemmy is alright. Communities are smaller, of course, but its growing. Welcome!
Yeah its more like a guide.
There are also a bunch of cheat sheets from GDQuest, I find the Input one especially useful: https://school.gdquest.com/cheatsheets
You can simplify your rng by using global
randomize()
. Then you won’t have to remember to create a new random generator, and you can generate random stuff withrandi_range()
instead ofrng.randi_range()
. That is, if you don’t need several differently-seeded random generators.Couldn’t read through the whole code because of messed up formatting.