Most people seem to agree gdscript should be faster for heavy engine work, but that’s not what I found.

  • RaphaelSchmitz@feddit.org
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    2 months ago

    “Heavy engine calls” sounds slightly off.

    If you do a lot of processing work in code and then send it over to Godot in one “heavy” engine call, C# will be faster.

    But if you do less work in code with MANY Godot calls, the translation cost can easily overshadow the performance advantage of C# itself.