Steam has Mr. Goldberg emulator which makes it possible to register the achievements in a .txt file automatically.
But what about GOG? Afaik they only provide such features if you buy from their site and use their launcher, or am I wrong?
This kind of defeats the purpose of free DRM games, I want the achievements working too if I’ll pay for it, I want the whole experience.
It seems you need to have the game linked to your account then launch it via their launcher, why can’t we just import the game and get things working as if it was bought? That’s something weird I think about GOG and that’s why I don’t believe too much they’re that much pro consumer.
I was thinking about start buying some games but if I can’t have the whole experience I don’t see a reason for it. I don’t want to be vendor locked by some launcher. Using Steam + Goldberg emu I can have everything including achievements in a very simple format that can be parsed by any simple program.
If GOG can implement achievements why don’t they embbed it with the game .exe itself?
I sometimes have trouble understanding the need for achievements like that and trying to make a big deal out of it working or not. If its important, take a sheet of paper, write the achievements from steam on it and cross it from the paper once you are done. Doesnt matter if the machine lets it count, you know you did it and cross it off, right?
What kind of games do you play? If the game you play has any complex mechanics, you may be thinking you’re doing something right when you aren’t. Achievements checks help with that.
I see achievements as a path made by the devs to guide you throught all the game features, I want an official way to know I did something. Kill X enemies with Y gun, ok, they probably want me to experience using some specific gun they worked on it but they don’t want to make it mandatory use inside the game.
There’s you explanation.
The people you’re replying to clearly don’t care about replayability; I’m guessing they want either a sandbox environment with no rules or to beat a game once and move on. Don’t bother arguing back. It’s a waste of time.
Who cares about achievements? Play the game and have fun. To put it another way: if it’s no fun without achievements, have you considered that could just be a bad game?
I see achievements as a path made by the devs to guide you throught all the game features, I want an official way to know I did something. Kill X enemies with Y gun, ok, they probably want me to experience using some specific gun they worked on it but they don’t want to make it mandatory use inside the game.
On the other hand, you could just play the game in whatever way you enjoy and not worry about developer intention. If you feel like exploring all of the possibilities, you can still do that. If you don’t, you don’t have to.
The game is an art to me, I want to fully experience it and understand every design decision behind it. It can be disappointing, boring, it doesn’t matter, it’s all part of the process. If I keep hopping between only games I find fun I’ll never truly experience anything, I’ll just spoil my brain with cheap and easy dopamine and move one to the next cheap and easy dopamine source.
This. I strongly believe that achievements killed my passion for gaming and replaced it with a desire to complete, or 100%. Once I realised that I began to shun achievements (turned off notifications, switched to PC, started playing games with them nonexistent or disabled) I renewed my passion and rediscovered the joy of gaming.
Furthermore, the whole reason achievements were created was wholly twofold: a sense of pride and accomplishment for the gamer, which is real and cannot be discounted by the second, which is a metrics and tracking system Xbox offered to game publishers. Since all achievements are dated and timed, Xbox was able to offer valuable insights to publishers as to how their games were played. That’s why most games gave you one for completing the tutorial and/or starting the game. That was the reference point: from there, how long did it take you to do other things?
The best example of this and its effects was Fallout 3 to Fallout 4. In Fallout 4, some players were upset you could only be a good guy. But in Fallout 3, there were none karmic achievements, for having good, neutral, or evil karma at three levels (8, 16, 24?). Since a vast majority of players got those levels at Good karma, they had the receipts to prove players mostly played good. Without achievements, they would not have had those receipts.
The reason GOG isn’t tracking pirates isn’t to spite them, it’s because they don’t want the data from them and can’t or don’t care to separate the data.
When PlayStation and Steam added achievements, I am not sure if they included the metrics for publishers or if they only copied the gamer dopamine feature from Xbox. I did not know GOG had them. I don’t use their launcher; never have.
I like how Animal Crossing did achievements on Switch. Local only and you get tickets for a vending machine for them. Only now I have 189K I’ll never spend. Oh, you also get title keywords you can select from to make your profile title (you can’t just put whatever, e.g. on my old Enya themed island, my title was Wild Child, after the song, because I’d unlocked the title keywords Wild and Child). Silly pointless game. I’m now playing the 3DS version on my MacBook, and it’s way better. Also silly and pointless. Still love it.
I strongly believe that achievements killed my passion for gaming and replaced it with a desire to complete, or 100%.
What games did you 100%?
Pretty much everything I owned in 2000-2020:
- Left 4 Dead series
- Life is Strange series
- Rocket League
- Mirror’s Edge
- Gears of War series
- Minecraft on X360, XOne, PE and Java (Windows and Bedrock are abominable)
- Saint’s Row series
- Fable III
- Assassin’s Creed series
- Portal series
- Trials HD, Evolution, Fusion
- Guitar Hero series
- Fallout 3
- Resident Evil 5
- BioShock series
- Geometry Wars
- Halo 3: ODST (completely failed Legendary)
- UNO and World Series of Poker on Xbox Live
- Slime Rancher
- Fall Guys
I deleted my first account while reducing my connection to corporations, but here’s what I got on my secondary account:

– And well, any popular game sold on Xbox 360. Call of Duty… Got WaW and BO1 completed, and BO2 half the camos toward diamond… What broke me was when I spent - no, worked - 9 hours a day, 6-7 days a week on the Modern Warfare reboot (2019), collecting as many calling cards as possible on my way to 10th Prestige L70(?) and unlocking every weapon and fancy badge… After overworking full time, and completing the Season Pass, I had four days left until the next season started. Something like two months on for four days’ break. It basically turned my passion into an addiction.
I still complete puzzle games on my mobile, but I almost exclusively play Zen or story-driven games on console and PC now
Yeah, that makes sense. Glad you moved on from that.
RPGs tend to have a lot of meaningless collectathons and I see why getting wrapped in that can lead to burn out. Games with FOMO cycles are a whole different breed, almost, or rather straight up, predatory.
God, the fucking arrogance and ignorance. What games do you play, Mr. Holier Than Fucking Thou?
Hey bud, I play the games I feel like playing the way I feel like playing them at that time. I’m talking about optimizing for fun instead of letting a game hand me a list of chores to do on my weekend. That’s a personal preference and all I did was express mine.
The specific games in question aren’t really relevant are they? I’ve played thousands of video games over the last 30ish years, but I’m not a completionist. I just try to have fun.
Also, me expressing my personal philosophy = “holier than fucking thou”? Man, grow up.
Who cares about achievements? Play the game and have fun. To put it another way: if it’s no fun without achievements, have you considered that could just be a bad game?
Also, me expressing my personal philosophy = “holier than fucking thou”? Man, grow up.
Right, needlessly dismissive and patronizing = personal philosophy. Very grown up of you, mighty adult.
I’m talking about optimizing for fun instead of letting a game hand me a list of chores to do on my weekend. The specific games in question aren’t really relevant are they?
They absolutely are fucking relevant and you’re ignorant for not knowing they are, and arrogant for thinking you’re qualified to question why OP needs achievements.
If you think of achievements as a “list of chores” then you simply do not play enough genres to have encountered achievements that meaningfully interact with gameplay in any sense, which’s fine if you’re minding your own business, but you’re not.
Action games exist, shmups exist, fighting games exist: games that cleverly use achievements to push you to up your skill level, add replayability value, or discover hidden mechanics.
If you think everyone who picks up a controller is looking for a sandbox to fuck around in, you’re so disconnected from this medium, I don’t even know why you decided to comment on this thread.
The way I understand it, achievements are mostly a social thing, something you can just pop on to your gaming social profile that you’ve achieved. This is difficult/impossible to do without having the centralized profile in the first place, hence why it’s tied to Galaxy in the first place.
The games that want to use achievements as challenges within the game usually have a separate achivement menu/system inside them for that purpose, so they are tied in the game properly.
Achivements are features of the launcher, and not the game. How would it work in case of GoG games without galaxy? Where would you look them up? They could in theory just ship the achivement unlocking api with the base game, but then you don’t have a way how to view them.
The games that want to use achievements as challenges within the game usually have a separate achivement menu/system inside them for that purpose, so they are tied in the game properly.
Not always. It’s easier to delegate it to the platform than bake it inside the game. This has been the norm for many niche genres for a long time.
As a game developer, I kind of understand it. But, from desogn standpoint and if you’re releasing on GoG, you should keep people who play without galaxy in mind.
I see achievements as a path made by the devs to guide you throught all the game features, I want an official way to know I did something. Kill X enemies with Y gun, ok, they probably want me to experience using some specific gun they worked on it but they don’t want to make it mandatory use inside the game.
The comment you replied to here actually has your answer, but you gave it your copy-pasted comment you’ve been giving to everyone asking “Why do you want achievements”.
Give this comment here a read
I don’t agree, modern games have telemetry, achievements can be manipulated on Steam using Steam Achievement Manager, developers can’t rely on it as a way of tracking or feedback. Modern games have telemetry embedded on it for this purpose. Gathering feedback via achievements completion is unreliable.
Your question was about whether you can get GOG achievements in pirated games.
The comment answered your question and explained why achievements are the way they are…that is, separate from the games themselves.
You’re disagreeing with a tangential point, to someone who didn’t make the point, while seemingly ignoring the fact that your question was answered.
Regardless of why achievements exist, what they’re used for, whether there are better alternatives, etc…GOG’s achievements are hosted on their servers, attached to accounts on their servers.
GOG achievements are one incentive that they use to attempt to persuade people to buy their DRM-Free games rather than copy them. If you want to earn achievements on a GOG account, you’d have to trick GOG into thinking you own the game, which is hard and risky.
Alternatively, you’d have to find some other service that you can use to earn achievements. And that is a service that costs money to run, so it’s not all that likely that it’d exist.
You can check out RetroAchievements, but they don’t have (modern) PC games on there. It’s free, powered by donations and likely self-funding from its core team.
You’re wrong, I just don’t care anymore to argue about it. Just downvote me and call it a day.
Some games have them built in as “trophies” you can look at in the main menu
But in that case you don’t need the adittional layer of your platform supporting it, no?
Correct. I think they are wanting this type of “local” achievements set up for games which would normally only have them through a social platform
This might be it achievement watchdog
Currently, it only supports Goldberg Steam Emulator, as other emulators may use different achievement formats.
Very nice option, thx for sharing, but isn’t it limited to Steam games?
I think the overlap of steam games and GoG games is pretty large. Many games on GoG seem to be repackaged Steam games. Just give it a shot to see if it works with the games you got.
Tbf, my experience with Gog achievements has been quite bad even with paid games played via Galaxy. While most worked, some achievements triggered silently, some on the following game start, and some straight up didn’t work. Maybe it was a problem on the game side, but anyway if some games have bad Gog achievements, maybe it’s less worth it to get those working.




