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unit327@lemmy.zip to Godot@programming.devEnglish ·
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1 day ago

We got second place in the Godot XR Gamejam!

lemmy.zip

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We got second place in the Godot XR Gamejam!

lemmy.zip

unit327@lemmy.zip to Godot@programming.devEnglish ·
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1 day ago
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Pretty happy with what we were able to make! The game has a “flatscreen” mode too so you don’t need a VR headset to play it.

https://copper-tunic.itch.io/chrono-crank

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  • magikmw@piefed.social
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    22 hours ago

    Hey, good job! I wanted to ask someone that did anything XR with godot, how feasible is making a phone AR app with the engine? All I ever see in the docs is how to use headsets and I just want to spawn a 3D dinosaur behind some bushes. It’s cool if you don’t know!

    • neco arc@lemmy.world
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      2 hours ago

      from the looks of it the apple arkit is stuck on godot 3 othereise the google arcore plugin mostly works… it does have some issues but if youre fine with landscape mode and no image tracking you should be g, the pr draft on their github does have support for portrait mode as well as plane and image tracking but doesnt work properly after 4.4.1

    • unit327@lemmy.zipOP
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      12 hours ago

      Phone based AR is a mess because while openxr did make some specs around it, google and apple never adopted them, so you need to use their proprietary bullshit instead. I don’t have any experience with it myself.

      https://forum.godotengine.org/t/does-godot-4-support-ar-for-android-and-ios/88658/3

      • magikmw@piefed.social
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        4 hours ago

        Oh well! Thanks anyway.

  • naturegrower@lemmy.ml
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    1 day ago

    Congrats, good job!

  • Gamma@beehaw.org
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    1 day ago

    The crank looks like a fun mechanic, nice work!

  • llii@discuss.tchncs.de
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    1 day ago

    That looks cool, I have to try that!

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