from the looks of it the apple arkit is stuck on godot 3
othereise the google arcore plugin mostly works… it does have some issues but if youre fine with landscape mode and no image tracking you should be g, the pr draft on their github does have support for portrait mode as well as plane and image tracking but doesnt work properly after 4.4.1
from the looks of it the apple arkit is stuck on godot 3 othereise the google arcore plugin mostly works… it does have some issues but if youre fine with landscape mode and no image tracking you should be g, the pr draft on their github does have support for portrait mode as well as plane and image tracking but doesnt work properly after 4.4.1