Thank you. This is one of the most useful articles I’ve read in my (very slow) Godot journey. Coming from OO programming to something like Godot, finding the reusable bits, and how all that is meant to work has been the most frustrating. Mostly, it seems, because people assume we all have the same understanding of terms.
When you say the node is reusable, is this a ‘cut and paste’ the node in (so all future changes to the base node is lost) or is the another way? The only way that has worked has been a one-scene node so I can update the node and it updates in all scenes using it.
Exactly that!
Thank you. This is one of the most useful articles I’ve read in my (very slow) Godot journey. Coming from OO programming to something like Godot, finding the reusable bits, and how all that is meant to work has been the most frustrating. Mostly, it seems, because people assume we all have the same understanding of terms.
When you say the node is reusable, is this a ‘cut and paste’ the node in (so all future changes to the base node is lost) or is the another way? The only way that has worked has been a one-scene node so I can update the node and it updates in all scenes using it.
I’m sure I’m missing something!
Very well done! Thank you!