I appreciate your feedback!
Would it be helpful if I add something like this?: “Composition in Godot is the practice of building complex objects by assembling smaller, reusable nodes (e.g., adding a HealthComponent node to an enemy) rather than relying on deep, rigid class inheritance hierarchies. It promotes flexibility, allowing behaviors to be added or removed at runtime, whereas inheritance creates tight coupling between parent and child classes.”
I appreciate your feedback! Would it be helpful if I add something like this?: “Composition in Godot is the practice of building complex objects by assembling smaller, reusable nodes (e.g., adding a HealthComponent node to an enemy) rather than relying on deep, rigid class inheritance hierarchies. It promotes flexibility, allowing behaviors to be added or removed at runtime, whereas inheritance creates tight coupling between parent and child classes.”