Godot now supports Vulkan foveated rendering on Android, Application SpaceWarp, DirectX 12, and OpenXR render models, and can build a universal OpenXR APK.

If you’re unaware, Godot is a free and open-source alternative to Unity and Unreal Engine. It’s technically controlled by the non-profit Godot Foundation, but all development takes place in the open.

Since last year, Meta has been funding a group of Godot veterans to improve the engine’s support for OpenXR and Quest feature extensions, as well as to build high-quality samples and documentation.

  • Domi@lemmy.secnd.me
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    10 days ago

    Yes, I was thinking more of deploying directly to them with a single click like you can do on consoles.

    Also, the Frame needs support for the controller inputs, foveated rendering, etc…

    These are currently implemented through Meta protocols and I assume Valve will want to add support for them or add their own extensions.

    • Raptor :gamedev:@mastodon.gamedev.place
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      10 days ago

      @domi that’s the beauty of it though, it’s NOT a console, it’s a PC (both the frame and steam machine), they interact with the same APIs already in use and you can freely build directly on them, deploy to them over the network, etc, no special protocols needed.(these are not going to be walled garden devices you need to specifically target). So for the frame godot already has OpenXR, which is what SteamVR uses.

      That said valve DOES have a helper app to make it easier. https://partner.steamgames.com/doc/steamdeck/loadgames

      • Domi@lemmy.secnd.me
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        10 days ago

        Why not both?

        Nothing stops somebody from manually uploading builds just because an automatic deployment tool is available.