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Joined 21 days ago
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Cake day: April 10th, 2025

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  • the ejection port is close to the shooter’s face, making ambidextrous weapons nearly impossible

    Keltec RDB

    Keltec RFB

    Springfield Hellion

    DesertTech WLVRN

    … I probably missed some, but there are many bullpup rifles that are swappable between left sided and right sided ejection ports, and swappable mag release, charging handle, bolt catch, safety selectors… or have some other solution to this problem.

    Not exactly nearly impossible.

    I would add in as a detriment of bullpups… that their internals are generally more complex, and properly identifying the cause of a failure to fire, and fixing it, while under stress, is often more difficult, and general maintenance tends toward being more time consuming as well.

    Also: generally notorious for requiring a lot more foot lbs of force to pull the trigger, and that trigger pull is ‘crunchier’.







  • It does resemble a terrorist attack…

    But if you watched the press conference with the chief of police (or the equivalent title)…

    They have the suspect in custody, there were no specific threats to the event before hand, the suspect has a long history of mental illness, and the suspect has had many previous run ins with the police, ‘suspect is well known to the department’… gives me the impression this is a person who is having one kind of mental breakdown or another … every month or other week.

    At one point a reporter asked if it was terrorism and the CoP basically says… that would require a political or ideological motivation.

    The CoP … you could tell he was doing his best to divulge information he could without divulging information he couldn’t. He paused and tried to rephrase things a few times, openly struggled with … seemingly genuinely being unclear about what he was legally allowed to say.

    If the person truly is seriously mentally ill, there may be additional laws in place protecting some extra level of their privacy, at least before charges are actually brought.

    Put all that together, and it seems like this person has been just… very very seriously mentally ill for a long time, as in, too mentally ill to be capable of forming a coherent or describable ideology.

    Or, at the very least, that seems to me to be what the police are saying.




  • Utter tangent:

    Has anyone ever made a PC that … has to be pull started like an older ICE lawn mower?

    EDIT: I’ve jerry rigged together spare PC parts into a make shift media center pc… that used the box my roomate’s Xbox 360 came in as a ‘case’… you had to actually jump the right two pins on the mobo to start it, rofl.

    …we used a paper clip that had a bit of colored rubber or epoxy coating of some kind, wire stripper stripped that off of the last inch or so.

    But a lawnmower start pc … that would be even funnier.




  • My FNV is through Steam… but… i think Limo does support GOG… I… would think you would, yes, have to set up your own filepaths, point it properly to where the game dir is, and it… should work?

    You can launch a game from Limo, like, I do test runs of that in desktop mode on my Deck…

    But the way the deployer system works is that you click deploy… and the even if you launch the game from some other way, like via Steam, in game mode on the deck, or… presumably via Heroic… it just now is the modded game. To revert, undeploy in Limo, and then either play vanilla, or swap to another modset profile and deploy that.

    For NVSE, I just literally did the old school method of go into the real game dir, rename the main exe to .exe.old, and then rename the NVSE exe to the proper FONV game exe’s name.

    That and manually install the dlls and other files that come with NVSE into the real dir.

    This isn’t much of a problem with older games, but with newer games, that method would potentially be undone by ongoing update patches.

    This is the kind of ‘some mods you just have to manually install’ thing… but in fairness… most of the time those mods are the same way on Windoes as well, unless some kind of mod manager goes far out of their way to specifically support that exact mod.


  • To add in about game modding on Linux:

    https://github.com/limo-app/limo

    https://flathub.org/apps/io.github.limo_app.limo

    Limo is a universal mod manager that is linux native.

    And I do mean universal. It’ll work with literally any game, you just have to take a bit of extra time to configure things for games that do not yet have a supported preset configuration out of the box… but at this point, that includes most games that are generally reliant on some kind of mod manager type program on Windows, to keep track of 10s or 100s of simultaneous mods.

    It works very much along the same lines as something like Mod Organizer 2, though there are some differences, read the wiki.

    It sets up a virtual file system that allows mods to be set up outside of the main game directory itself, and will override them such that the mods actually load, but they can be ‘undeployed’ to revert back to vanilla, you can set up different profiles of different mod configurations and deploy/undeploy what you like.

    It can also manage load orders, supports formats such as fomod and similar for games like Fallout New Vegas and Skyrim, you can set up tags and category groupings, and it also shows you conflicts between mods down to the specific files, showing you a chain of overwrites to the final file from the final loaded mod.

    It doesn’t support things like LOOT, which purport to autogenerate correct load orders… but frankly, thats fine, because shit like that doesn’t even work properly in situations you’d use it in on Windows 90% of the time.

    EDIT: Wow, apparently it does support LOOT now, it did not a few updates ago.

    I have successfully gotten FONV working using Limo to set up uh… there’s a variant of the Viva New Vegas mod setup guide aimed at Steam Deck users, but it tells you to set up Mod Organizer 2 on the Deck… which you can do, but its rather input laggy and there are other inconveniences…

    Here it is, Mirelurked Viva New Vegas:

    https://ashtonqlb.github.io/mirelurked-vnv/intro.html

    I had to alter a few steps from this to get it working with Limo, but they were basically just… set up Limo instead of MO2, and you have to handle NVSE a bit differently, because it literally replaces/overrides the entire main game exe.

    I have also used Limo to mod Cyberpunk 2077, works with more in depth frameworks like CET, RedExt, etc, as well as using the Decky Framegen plugin to insert FSR 3.1 Upscaling and Framegen into CP77, which gives better quality and fps than the official FSR 2 and 3 implementations that come with the vanilla game and are vanilla supported on a Deck.

    You basically just have to launch the vanilla game via the normal launcher first, check the ‘enable mods’ switch, fully load the game…

    Then you can set up the Framegen mod, which adds a custom command in steam to the launch parameters… and then you can also setup the ‘skip intro’ mod, which is reliant on both the mod being present, as well as additional command line parameters…

    There are a bunch of reddit posts complaining that the FrameGen mod doesn’t allow other additional launch arguments, but they are wrong.

    All you have to do is append those additional launch args … at the end of the FrameGen mod’s launch arg. This just doesn’t seem to be explicitly documented anywhere, by anyone… I may have been the first person to figure this out?

    Anyway, after that bit of silliness, setting up other mods for CP 77 using Limo is fairly straightforward.

    … I am doing all this on Bazzite on a Deck, but you could do it on… presumably any linux distro that supports flatpaks and proton (the translation layer that allows Windows games to run on Linux).

    There will always be a few ‘weird’ mods that are just totally reliant on a whole bunch of Windows specific things to work, or just cannot be made to work without actually overwriting some core game files in the main, real directory itself…

    And, some of these mods will require a windows component dependency, like vc_2017 or vc_2022, you set those up with something like ProtonTricks or SteamTinkerLaunch to modify the proton config per game, instead of trying to install the exe system wide as 99% of the windows oriented mods will tell you to do…

    But so far, I have found either my own solutions for these cases, or someone else already has, or someone has just made basically a linux compatible equivalent for such a windows reliant mod.

    … You can also just choose to run MO2 on Linux, it will work, its just… buggy, and overlycomplicated, imo, you’ve got to set up a custom wineprefix for the MO2 UI to not do dumbshit, give it thr dependencies it needs, and then you’ve got to do this for each different game you want to mod with MO2.

    I found that Limo is sufficiently capable and much less hassle to use once you take the time to understand its differences from MO2.

    EDIT:

    Also, for anti virus, ClamAV exists. I… think it is literally the only AV for linux?




  • I’ve not been religious for a long time now, but I don’t know how else to phrase this:

    I pray that one day I can put that knowledge toward just having a pet bunny.

    … That would be nice.

    Do… if you keep a bunbun as a pet, do they do better alone, or are they social enough that they need a buddy… or would two buddies in something like an apartment lead to fights?

    … Can you potty train a rabbit like a cat, and let it roam around, or will it just relieve itself whereever?