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Cake day: July 14th, 2023

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  • rhombus@sh.itjust.worksto196@lemmy.blahaj.zoneADHD rule
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    5 months ago

    That’s not necessarily true. Myself, and several other people I know, have definitely experienced a boost from stimulants, just not in the same wired way neurotypical people get. Sometimes it feels like a weight off your shoulders that in a way almost feels stimulating. At the very least more talkative.






  • Those are a big part of it, it’s also that our brain chemistry interacts with stimulants differently.

    One of the major effects of stimulants is the increase in availability of dopamine. The under-stimulated feeling comes from a lack of dopamine due to the reward system not functioning properly in ADHD. When the stimulant forces a release of dopamine it’s not as “stimulating” to an ADHD brain that didn’t have much dopamine to begin with, whereas a neurotypical person experiences a huge abundance of dopamine and feels incredibly stimulated and energized.


  • That’s fair, I honestly haven’t used it in a while and forgot the real usage of unsafe code. As I said to another comment, it is a really rough language for game dev as it necessitates very different patterns from other languages. Definitely better to learn game dev itself pretty well first in something like C++, then to learn Rust separately before trying game dev in Rust.


  • Those are fair points. I haven’t used it for a little while and forgot the exact usage of unsafe code. I love Rust, but I totally agree that it’s a rough language for game dev. Especially if you’re trying to migrate an existing project to it since it requires a complete redesign of most systems rather than a straight translation.


  • The biggest reason is that it’s much harder to write prototype code to test out an idea to see if it’s feasible and feels/looks good enough. I don’t want to be forced to fully plan out my code and deal with borrowing issues before I even have an idea of if this is a good path or not.

    There are options for this with Rust. If you wanted to use pure Rust you could always use unsafe to do prototyping and then come back and refactor if you like it. Alternatively you could write bindings for C/C++ and do prototyping that way.

    Though, I will say that this process gets easier as you gain more experience with Rust memory management.