GDScript is also a very easy language to use which is great for UI/UX devs, and a lot nicer than the popular alternatives like Javascript or (god forbid) Python.
wat
GDScript is also a very easy language to use which is great for UI/UX devs, and a lot nicer than the popular alternatives like Javascript or (god forbid) Python.
wat
I read this a few years ago because I felt like I had to. Expected to be bored as hell, but it stayed pretty engaging throughout.
Bummer ending though, obviously.
Nice debates are easier to trigger if you actually explain what you mean by stuff like “unbalanced infinite progressivism” and whether you see any of it around. Sounds a lot like a false premise or vaguely strawmannish to me.
I’m sure you’re right, and it looks serviceable. It’s not really about that, though. I’ve done the “learn a new language” thing many, many times. It gets old and I’m sort of over it - it’s not as fun as it once was, particularly now I have my favorite that I know well and am good at.
You can use C# (don’t)
C# users are second-class citizens in Godot. Many features such as web exports don’t work with C# projects, and C# often has bugs specific to it and often lacks tutorials/documentation
… welp. So… any more details on this? I’m not learning a single-purpose language.
Edit: yes, GDScript seems nice, I know. Please stop recommending it though :P
Well at least this surely will be easily disabled and then not keep re-enabling itself when Windows forgets its own settings every couple weeks(!)