minus-squareTedDallas@programming.devtoGodot@programming.dev•Why is the negative Z-axis considered to be facing forward in Godot?linkfedilinkEnglisharrow-up1·edit-27 months agoYeah, while initially writing my terrain generator I thought it weird to have a X,Z grid of tiles. Odd decision for Godot team. But I am used to it now. linkfedilink
Yeah, while initially writing my terrain generator I thought it weird to have a X,Z grid of tiles. Odd decision for Godot team. But I am used to it now.