I’m waiting too, I actually imported a smaller project I have and the text editor now shows warnings which I love. Can’t wait to convert my main project! Haha
I’m waiting too, I actually imported a smaller project I have and the text editor now shows warnings which I love. Can’t wait to convert my main project! Haha
I think is better to mark a random one and keep going. I’m sure a lot of people misremembers things anyway and sending the rest of the info might be more important.
Welcome!
Here there’s less people so it’s a bit more quiet usually but decentralized! :)
If you need an android app I recommend Voyager, it has great customization.
Aah I see! I’ll double check next time the dialogue options it might be possible that it just passed me though I think the default should be reversed if that’s the case!
And I was wondering about the addon if it might change my project License. Thanks for the clarification! :)
Yeah I was thinking to open source it and I saw the repo said the MIT license but that was because of the pluggin.
Thanks for answer! I’ll move it to the folder and that’s it then :)
I encountered this problem mylsef. The way I solved it was to do a scroll container and then do:
func _scroll_to_text_edit(text_edit : TextEdit) -> void: scroll_container.ensure_control_visible(text_edit)For the height problem you have to do it inside a _process() so it runs in every frame:
func _process(_delta: float) -> void: if DisplayServer.has_feature(DisplayServer.FEATURE_VIRTUAL_KEYBOARD): var keyboard_height = DisplayServer.virtual_keyboard_get_height() if keyboard_height > 0: self.size.y = get_viewport_rect().size.y - keyboard_height else: self.size.y = get_viewport_rect().size.yYou can check my lame implementation here: https://github.com/4Robato/track-your-counters/blob/main/UI/main.gd
It’s been a while and I forgot a bit the details and I can’t take a deeper look now but I hope this helps!