I think overall that piracy is good.

It returns control over media, instead of being bound to specific platforms or stores.
It allows you to test things on your hardware, before committing to a purchase.
It makes it possible to recover old media that you physically lost.
It makes your media portable, able to copy it to a new device or hardware without being locked out.
It makes things sharable, able to give a copy to a friend to have them try it out.

But one thing I find difficult is just the sheer amount of things that exist nowadays.
I don’t know how you guys manage it, but I have more media on just my laptop (external drives and such excluded) than I could really enjoy in my lifetime. How to even make choice of what to watch, play, read, next?

I know, very much a first-world problem. But still, it boggles my mind.

  • D06M4@lemmy.zip
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    9 hours ago

    Hey, thanks! I like reading and listening to interviews and finding out who did what. Sadly attribution is not always honored so it’s not always possible without insider info. Live service games are the hardest to keep track of but luckily I find them the least interesting. Devs I’ve spoken to also tend to mention their live service work as a dark period in their career.

    A somewhat similar thing happens with movies and neverending series, but it’s usually easier to find who worked on lighting for a single episode than whoever programmed a funny looking NPC’s AI for a seasonal event.

    • AloneDownUnder@quokk.auOP
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      8 hours ago

      I can imagine that part about live service. They probably have to spend way too much time on thinking about monetization and subscription and drip feeding content rather than just making things fun.