This is during the era when the N64, PS1, SNES, Dreamcast or Sega Genesis were popular. Games back then were released physically via disc or cartridge, meaning distributors or publishers would’ve implemented anti-piracy (like Lenslok) measures onto physical copies but some knew how to tamper with anti-piracy if they have a computer using other sources of capturing data (floppy disks).
Also, games at the time were ‘simple’ to torrent but with a catch (dial up was still a thing at the time meaning downloads could take a while if you have a PC). Discs were more straight forward than “torrenting” cartridges (unless you have connections with the manufacturer on smuggling circuit boards). Like with movies, games that came on discs were “torrented” through CDs by using a PC.


Using the “torrenting” to mean both physically copying something and downloading is fucking me up.
But yeah, in the US, pirated cartridge games weren’t really a thing.
For PC games, it was stupid easy to copy a game and give it to a friend. Copy protection for floppy games was usually just like “look up the 5th word in paragraph 3 on page 16 of the manual” which was easily defeated with a photocopier. And if you were on BBSes, you could gain access to the “private” file section or just find a pirate board. The limitations in hardware made it time consuming, but doable. Having a dedicated phone line was a huge boon.
And then you get into CD based games, broadband, stronger copy protection … And that hasn’t really changed a whole lot. Where there’s a will, there’s a way.
But man, the entire PC industry in the 80s was built on and thrived on piracy. If sharing programs and games hadn’t been so common and easy, what would the home market have looked like? Would Doom have secured the same space it now occupies? Would Windows have become the prominent UI?