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The systemd project has officially introduced support for developing programs in Rust, following the merger of a pull request submitted by Linux kernel developer Christian Brauner. The change, merged into the project’s main branch, establishes a new development option for systemd while keeping its existing C-based architecture intact.

And before anyone assumes systemd is preparing a complete rewrite in Rust, that’s not the case. The maintainers agreed on a deliberately limited approach: Rust may be used only for new, standalone components that other parts of systemd do not depend on. Existing C code will remain untouched.

Another important decision concerns the build process. Rather than introducing Cargo, Rust’s standard package manager and build tool, systemd continues to use Meson for all builds. This keeps Rust development integrated into the project’s existing build infrastructure.

The implementation also places strict limits on dependencies. Rust programs use the no_std approach, meaning they do not rely on Rust’s standard library or external third-party crates. Instead, they interact with systemd’s existing C libraries through generated bindings.

For memory management, systemd provides its own Rust implementations of common container types, with allocation failures handled explicitly rather than causing the program to abort. The new infrastructure also includes wrappers for logging, command-line argument handling, event processing, and error management, allowing Rust utilities to behave consistently with their C counterparts.

Rust support is optional and automatically detected during configuration. Developers wishing to enable it need Rust 1.85 or later, bindgen 0.71.1 or later, and Meson 1.4 or later. Systems without the required toolchain can continue building systemd without Rust support.

Interestingly, initial tests show that a stripped Rust command-line utility occupies about 32 KB, compared to 20 KB for its C equivalent built with link-time optimization. This gives an early indication of the additional overhead, though the comparison involves only a small test program.

The first planned real-world application of this infrastructure is systemd-keyring-setup, a new utility intended to help manage certificates in Linux kernel keyrings. Its implementation is being developed separately, alongside additional Rust wrappers for systemd’s shared libraries.

For Linux distributions, the change introduces packaging considerations. Builds that enable all available features will need the appropriate Rust compiler and bindgen dependencies or must disable Rust support to avoid build failures.

Whether Rust becomes widely used within systemd will depend on future development, but the necessary groundwork is now in place.

  • libewa@feddit.org
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    9 hours ago

    CMake also supports building Rust! And guess what, systemd is not using Cargo. All of the new Rust code will be ![no_std], and use the existing Meson build system.

    • urushitan 漆たん@kakera.kintsugi.moe
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      8 hours ago

      Right, it totally makes sense to use your existing build system if your project is a mature C/C++ project, and especially if your project is something like systemd, which is the backbone of the vast majority of linux installations. That’s a special case, I would argue, whereas 1% of rust programs that import any external code can be built out of the box with cmake/ninja/meson and 99% of them rely on cargo and likely a build.rs.

      • libewa@feddit.org
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        3 hours ago

        You’re right. But it is one of the advantages of Rust (and imo one of the key factors of its popularity) that it can also just spit out normal, C-compatible object files.