Go-On-A-Steam-Train

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Joined 3 years ago
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Cake day: April 19th, 2023

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  • You’d be amazed at what you can make! :) I am not formally trained, and picked up a tonne from doing (and youtube) - smarts be darned, I have fun! :) If there’s a game you’d like to make or look into how it’s put together, I find it to be a fun hobby definitely.

    it’s a very cheap hobby, as the big three (Godot, Unity, and Unreal) all are free to use (the latter two have commercial costs, but godot is open-source), so I love it for that too! :) There’s no equipment needed either, I even have godot installed on my phone because I can! :)

    I’m a unity dev, so that’s my wheelhouse. Unity offer handy lessons to help you pick up how things work, but both godot and unity are okay once you overcome “whoah lots of things! send help!”. I’ve not used unreal, but I gather the building-block scripting “blueprints” is easy enough. :)

    Whatever you choose to get up to, hope you have fun!



  • That’s really interesting, I didn’t realise the viewer’s instance had an impact on how Lemmy handles things! :) I can imagine it could cause a few headaches trying to patch an app for one without breaking another.

    Thinking about it - I joined Lemmy.ml for the programming, but did mean to try using more instances, this could be a fun experiment. :)

    Hopefully it’s not too bad for the nice developer who makes Boost :)

    Thank you again for taking the time to look into all this and explain it! :)








  • I do, this is it! Recently remade in Hugo :)

    It’s mostly things I’ve made or been interested in (music, game projects, musical web nonsense), but mostly just… I’ve always had this site, and am attached to it in a way?

    It used to be the name of a comic I made for fun, and the gets used for everything to remind me to keep that feeling of fun and making stuff for enjoyment. :)

    Must admit, I’m frequently torn between the private nature of why I binned facebook vs writing there, but meh, I’m happy and that’ll do.