• Auster@thebrainbin.org
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    12 hours ago

    Games with the biggest budget, no?

    Usually smaller games seem to be DRM-free from my experience, even when the platform facilitates and incentivizes DRM usage. And these smaller games are also the majority of games.

    • curbstickle@anarchist.nexus
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      11 hours ago

      From my experience, smaller creative studios (whether its gaming or media) would love for you to try out their stuff whether bought or pirated, and if youre into it and can afford it throw some money at them, otherwise talk about it with others.

      Like how We’re All Gonna Die somehow ended up with a 720p release across a bunch of torrent sites just after it had its limited theatrical release (which Freddie Wong also casually mentioned it would end up shared “somehow”). Because they really wanted people to see it, and if you liked it and want to support more, they have it on patreon for $10 as a digital download.

      I love smaller creative groups because they take more risks, explore more with their medium, and honestly they just make the coolest stuff. Its a shame I don’t have more time for gaming, because there are some amazing indie games out there and I wish I could try them all.

    • cecilkorik@lemmy.ca
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      11 hours ago

      Also better games. Graphics are not a substitute for gameplay, and I’m sorry to the “games as art” people but games are really about the latter not the former. If I wanted to look at beautiful renderings of fantastic and incredibly moving scenes, we have movies for that. That is not a requirement for a good game.

      • AlligatorBlizzard@sh.itjust.works
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        1 hour ago

        As one of those “games as art” people I think you’ve kinda misunderstood the stance - narrative and gameplay are very much part of the art we’re talking about. Films as art is well established but aesthetics alone don’t make a film great - see the (blue skinned aliens) Avatar films, they look fantastic but everything else is meh. Most of us aren’t really interested in the Thomas Kinkade of video games, lol.